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- conservation of creation -

zett

fidelity

fid

fid

fidelity

Z

NF

Tartanicide Mind Eraser:

FLASHING LIGHTS WARNING

FLASHING LIGHTS WARNING

(watch with no intention other than to feel a kind of MENTAL SCRAMBLING "vibration" - focus on this feeling as your subconscious is adjusted)

(kasten)

metal

metal

drums

extreme

challenge

mazes

story

prolog

mythic

sandbox

LLM

wormywilder

;; Define a tuple constructor
(define (make-tuple x y z w)
  (list x y z w))

;; Accessor functions
(define (tuple-x t) (list-ref t 0))
(define (tuple-y t) (list-ref t 1))
(define (tuple-z t) (list-ref t 2))
(define (tuple-w t) (list-ref t 3))

;; Predicate to check if it's a vector (w = 0)
(define (vector? t)
  (= (tuple-w t) 0))

;; Predicate to check if it's a point (w = 1)
(define (point? t)
  (= (tuple-w t) 1))

;; Create the tuple
(define a (make-tuple 43 -42 31 0))

;; Test outputs
(display "a.x = ") (display (tuple-x a)) (newline)
(display "a.y = ") (display (tuple-y a)) (newline)
(display "a.z = ") (display (tuple-z a)) (newline)
(display "a.w = ") (display (tuple-w a)) (newline)
(display "a is a vector: ") (display (vector? a)) (newline)
(display "a is a point: ") (display (point? a)) (newline)

rand.text.adve

inner

outer

hex

be.cool

LispSheet

(but EZ and 3D)

12

false

three

prm

core

emailOS

dialogi

field

perspective.graph

hexx

waters

sphere

VoyagerMovie

GPK

rng

earthman

castle

waters

doomscroll

iOS

frac

intersteller

centauri

battle.system

moon

alien.cloud

manifesto

inf

jello

cheesy

extinction

obviously:

death

impossible - an asymmetrical dice game

one player (the “magician”) sets the “difficulty” of all tasks

the other players “attempt things”

when something is “attempted” the “magician” will judge the result by rolling a six-sided die some indeterminate number of times

the rule is this:

roll the die repeatedly and add the results

if the first roll is a number N then the “attempt” is the sum of all subsequent rolls ending in the Nth rolled “1”

the “attempt” is not technically a number since the summation is not guaranteed to terminate, but in practice it will be a number (possibly a very large one)

an “attempt” strictly greater than the “difficulty” means that the player “succeeds”

anything else is a “failure”

these rules ensure that any “attempt” may “succeed” or “fail” based on the randomness of the dice regardless of the chosen value for the “difficulty”

the “difficulty” is a “counting number” (but never zero)

if you as the “magician” don’t know what the “difficulty” should be then you can just choose “42”

but feel free to make things “impossible” by setting a ridiculously high “difficulty”

theater

begin

choice

npc

balls

square

flowchart

lightning

green

cosmic.sky

inversion

shelf

Alusair

eraser

BOOK

factorial

page1

factorial

page2

candy

https://rosettacode.org/wiki/Category:Zoea

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