You are Moses, a radioactive wolf. On your head is a bouncy kabuto. You only need 12 more coins before you can buy a lottery ticket. You find yourself in a dusty treasury. There is an ill ANGEL here, curled up in a fetal position, rocking back and forth. You see one titanium COIF here. Exits: NORTH, SOUTH You pad forward, radioactive fur humming softly in the dusty treasury. The ill ANGEL keeps rocking, wings limp and gray, whispering something you can’t quite catch. The titanium COIF gleams faintly under a beam of stale light. Your kabuto bounces once. Twice. It seems eager. You have 0 coins. You need 12 more. --- What you do next • Examine the COIF — It might be valuable, wearable, or cursed. • Approach the ANGEL — Maybe it needs help… or maybe it has coins. • Search the treasury — Dusty rooms hide dusty treasures. • Go NORTH — Leave the ANGEL behind. • Go SOUTH — The air feels warmer that way. --- Simulation continues… You decide to pick up the titanium COIF. It’s surprisingly light—almost too light. As you lift it, the metal vibrates with a faint harmonic tone, resonating with your radioactive aura. Your kabuto jiggles approvingly. You acquire: titanium COIF. Inventory: bouncy kabuto (worn), titanium COIF (held). Coins: 0/12. The ANGEL suddenly stops rocking. Its head tilts toward you, though its eyes remain shut. “Moses…” it croaks. “You glow. You… hum. I remember that sound.” A feather falls from its wing, turning to dust before it hits the floor. The treasury trembles. A hidden panel slides open in the wall behind the ANGEL, revealing a narrow alcove. Inside, you glimpse something round… metallic… and very coin‑shaped. You see 3 COINS. The ANGEL whispers, “Take them… or help me… but choose carefully.” ---